Algorithmic Experiences

Designing human experiences in the age of AI.
Links curated by Peter Polgar.

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theHunter: Call of the Wild – Designing Believable, Simulated Animal AI

Posted on 2017 July 23 by polgarp · Tagged in Video game, Design process, and Simulation
Original link: http://www.karineskoog.com/thehunter-call-of-the-wild-designing-believable-simulated-animal-ai/

A fascinating article about how to create realistic simulated behavior. While this all seems very specific, it’s kinda the same amount of research that goes into any product with similar complexity. Just as with any design process, there should be a significant effort spend to understand the domain and subject matter, to have enough data to build a useful (or in this case, fun) level of algorithmic intelligence.

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