Algorithmic Experiences

Designing human experiences in the age of AI.
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More on Dota 2

Posted on 2017 August 18 by polgarp · Tagged in OpenAI, Gaming, Dota 2, and Research
Original link: https://blog.openai.com/more-on-dota-2/

Some more details on how OpenAI trained their champion beating Dota 2 bot. Observing human behavior and playing against itself seems like nice strategies. For other applications the first one can be done pretty easily, I’m thinking a design bot reviewing iterations for example. But the second one can be more tricky - for design we would need to train the bot also to be able to do critiques.

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