Péter Balázs Polgár

Posts by Category

Blog

  1. Streaming UIs
  2. Deliberate design practice
  3. AI and clarity of intentions
  4. Brain fry and the automation trap
  5. Knowledge workflow 2026 updates: Obsidian, Claude
  6. AI lacks intentionality
  7. Workflow change types with automation
  8. Evaluating managers
  9. To care about well-being is system maintence
  10. AI tools' near future
  11. Research both known unknowns and unknown unknows
  12. Design with restraint
  13. Designing towards hurdles
  14. Generative AI's automation trap
  15. Switching from Evernote to Joplin
  16. UX & PM: A Strategic Duo part 2
  17. Anatomy of a UX strategy
  18. Yet another post on designer job titles
  19. Newsletter on Design Leadership
  20. UX Coffee Hours FAQ
  21. My knowledge workflow 2021
  22. Personas are for aggregation or for alignment
  23. Design is business
  24. #stretchcon 2020 impressions
  25. Designing the Growth Path for UX Leaders and UX Managers
  26. Plan to learn — on well designed research plans
  27. Designing AI products
  28. Making sure your UX home assignment hits the mark
  29. Tipping is sexy
  30. #stretchcon 2016 impressions
  31. The 4x4 Mini-Design Brief
  32. #amuseconf 2016 impressions
  33. Why Doing Design Research is Imperative
  34. UX Quotes to the Rescue
  35. Designing for Mobile Engagement
  36. Design Camp Adventures
  37. Drawing Houses
  38. Clashing Design Principles to Annoy You
  39. How Might We — Hogyan tudhatnánk
  40. From design to product design
  41. #watchlearn Designing How We Design — Kim Goodwin
  42. About Ford’s faster horses
  43. #stretchcon 2015 impressions

Garden

  1. Design critique - classifying insights
  2. Discovery differs from delivery
  3. Design innovation
  4. Staff designers
  5. UX strategy
  6. Opportunity solution trees
  7. Hypothesis
  8. Strategic vs tactical research
  9. Experience stories
  10. Setting design OKRs
  11. Design leader activities
  12. First three months
  13. Types of vision
  14. Garden
  15. Planning design activities
  16. 1on1s
  17. Accessibility
  18. Personas
  19. Recommended resources for beginners
  20. Design Principles

Newsletter

  1. e50 Consistency is spelling, coherence is voice
  2. e49 The power of stepping back
  3. e48 Combating groupthink
  4. e47 Discovery is more than user research
  5. e46 Personas are meant to be used, not just created
  6. e45 Better presentations with the pyramid principle
  7. e44 Nonviolent communication for designers
  8. e43 The team's common rituals build the team
  9. e42 Facilitating participatory design
  10. e41 Articulating the design team's value
  11. e40 Prototypes model experiences
  12. e39 2023 Retrospect
  13. e38 Maturity models help formulate what good looks like
  14. e37 Nurturing designer and researcher careers
  15. e36 Design team structures - defining how we work
  16. e35 Develop your leadership style
  17. e34 Wartime - peacetime design leadership
  18. e33 Activating insights for the design process
  19. e32 Rigor is essential in user research
  20. e31 Why writing matters for designers
  21. e30 Raising the team's empathy
  22. e29 Managing designers and managing researchers
  23. e28 Desire paths - following the users' tracks
  24. e27 Onboarding designers
  25. e26 Product trios for designers
  26. e25 Writing useful hypotheses
  27. e24 Problem space, solution space
  28. e23 Celebrating successes is a team effort
  29. e22 UX strategy - the design team's guide to success
  30. e21 1-on-1s - strengthening the team with coaching
  31. e20 Designing meaningful products with AI
  32. e19 Design audits - improving collaboration, quality, and alignment
  33. e18 Sustainability for product design teams
  34. e17 Career ladders chart a path for the team's growth
  35. e16 Getting deeper with well-formed user interview questions
  36. e15 Pair design leads to better design collaboration
  37. e14 Building great design teams with a purposeful hiring process
  38. e12 Articulating design decisions makes design work transparent
  39. e11 Design intent clarifies what a design aims to achieve
  40. e10 Design principles set the foundation for good design
  41. e09 What is good design
  42. e08 Writing experience stories for better portfolios
  43. e07 Player-coach leaders
  44. e06 Delight is great UX
  45. e05 Teams of T-shaped designers
  46. e04 Writing great job ads
  47. e03 Structuring research notes
  48. e02 Brag doc - Keeping track of wins
  49. e01 Design critique - a core practice for design teams
  50. Welcome to 9am26