Péter Balázs Polgár

Posts by Tag

AI design

  1. Ration: Claude usage in your menubar
  2. e52 Assumptions draw the edge of the solution space, and agents draw it tighter
  3. How I ended up fine-tuning a language model
  4. e51 Discovery artifacts are vacation photos, and agents were never there
  5. collage-design, Claude skill for making collage art
  6. Streaming UIs
  7. Deliberate design practice
  8. AI and clarity of intentions
  9. Brain fry and the automation trap
  10. Knowledge workflow 2026 updates: Obsidian, Claude
  11. AI lacks intentionality
  12. Workflow change types with automation
  13. AI tools' near future
  14. Designing towards hurdles
  15. Generative AI's automation trap
  16. e20 Designing meaningful products with AI
  17. Designing AI products

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Coaching

  1. Evaluating managers
  2. e45 Better presentations with the pyramid principle
  3. e44 Nonviolent communication for designers
  4. e37 Nurturing designer and researcher careers
  5. e35 Develop your leadership style
  6. e31 Why writing matters for designers
  7. e21 1-on-1s - strengthening the team with coaching
  8. e15 Pair design leads to better design collaboration
  9. e08 Writing experience stories for better portfolios
  10. UX Coffee Hours FAQ
  11. Design Camp Adventures
  12. From design to product design

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Conference

  1. #stretchcon 2020 impressions
  2. #stretchcon 2016 impressions
  3. #amuseconf 2016 impressions
  4. Design Camp Adventures
  5. From design to product design
  6. #stretchcon 2015 impressions

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Design career

  1. Yet another post on designer job titles
  2. e17 Career ladders chart a path for the team's growth
  3. e08 Writing experience stories for better portfolios
  4. e05 Teams of T-shaped designers
  5. e02 Brag doc - Keeping track of wins
  6. UX Coffee Hours FAQ
  7. Staff designers
  8. Experience stories
  9. Designing the Growth Path for UX Leaders and UX Managers
  10. Recommended resources for beginners
  11. Making sure your UX home assignment hits the mark

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Design intent

  1. e25 Writing useful hypotheses
  2. e12 Articulating design decisions makes design work transparent
  3. e11 Design intent clarifies what a design aims to achieve

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Design leadership

  1. e50 Consistency is spelling, coherence is voice
  2. e48 Combating groupthink
  3. Evaluating managers
  4. e46 Personas are meant to be used, not just created
  5. e45 Better presentations with the pyramid principle
  6. e43 The team's common rituals build the team
  7. e42 Facilitating participatory design
  8. e41 Articulating the design team's value
  9. e38 Maturity models help formulate what good looks like
  10. e37 Nurturing designer and researcher careers
  11. UX & PM: A Strategic Duo part 2
  12. e36 Design team structures - defining how we work
  13. e35 Develop your leadership style
  14. e34 Wartime - peacetime design leadership
  15. e33 Activating insights for the design process
  16. Anatomy of a UX strategy
  17. e32 Rigor is essential in user research
  18. e31 Why writing matters for designers
  19. e30 Raising the team's empathy
  20. e29 Managing designers and managing researchers
  21. e27 Onboarding designers
  22. e26 Product trios for designers
  23. e23 Celebrating successes is a team effort
  24. e22 UX strategy - the design team's guide to success
  25. e21 1-on-1s - strengthening the team with coaching
  26. e20 Designing meaningful products with AI
  27. e19 Design audits - improving collaboration, quality, and alignment
  28. e18 Sustainability for product design teams
  29. e17 Career ladders chart a path for the team's growth
  30. e07 Player-coach leaders
  31. Newsletter on Design Leadership
  32. UX strategy
  33. Design is business
  34. Setting design OKRs
  35. Design leader activities
  36. #stretchcon 2020 impressions
  37. First three months
  38. Designing the Growth Path for UX Leaders and UX Managers
  39. #stretchcon 2016 impressions
  40. #amuseconf 2016 impressions
  41. #watchlearn Designing How We Design — Kim Goodwin
  42. #stretchcon 2015 impressions

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Design operations

  1. First three months

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Design process

  1. e49 The power of stepping back
  2. Design with restraint
  3. e46 Personas are meant to be used, not just created
  4. e42 Facilitating participatory design
  5. e40 Prototypes model experiences
  6. e33 Activating insights for the design process
  7. e25 Writing useful hypotheses
  8. e24 Problem space, solution space
  9. e19 Design audits - improving collaboration, quality, and alignment
  10. e16 Getting deeper with well-formed user interview questions
  11. e15 Pair design leads to better design collaboration
  12. e10 Design principles set the foundation for good design
  13. Design critique - classifying insights
  14. e07 Player-coach leaders
  15. e06 Delight is great UX
  16. Discovery differs from delivery
  17. e01 Design critique - a core practice for design teams
  18. Personas are for aggregation or for alignment
  19. The 4x4 Mini-Design Brief
  20. Design Camp Adventures
  21. Drawing Houses
  22. Clashing Design Principles to Annoy You
  23. How Might We — Hogyan tudhatnánk

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Design strategy

  1. UX & PM: A Strategic Duo part 2
  2. Anatomy of a UX strategy
  3. e22 UX strategy - the design team's guide to success
  4. UX strategy
  5. Design is business
  6. Setting design OKRs

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Design teams

  1. Design with restraint
  2. e43 The team's common rituals build the team
  3. e42 Facilitating participatory design
  4. e41 Articulating the design team's value
  5. e36 Design team structures - defining how we work
  6. e30 Raising the team's empathy
  7. e29 Managing designers and managing researchers
  8. Yet another post on designer job titles
  9. e26 Product trios for designers
  10. e23 Celebrating successes is a team effort
  11. e15 Pair design leads to better design collaboration
  12. e05 Teams of T-shaped designers
  13. #watchlearn Designing How We Design — Kim Goodwin

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Knowledge work

  1. Knowledge workflow 2026 updates: Obsidian, Claude
  2. Switching from Evernote to Joplin
  3. e31 Why writing matters for designers
  4. e03 Structuring research notes
  5. My knowledge workflow 2021
  6. Garden

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Org design

  1. e38 Maturity models help formulate what good looks like
  2. e36 Design team structures - defining how we work
  3. e17 Career ladders chart a path for the team's growth
  4. e14 Building great design teams with a purposeful hiring process
  5. e07 Player-coach leaders
  6. Designing the Growth Path for UX Leaders and UX Managers
  7. #stretchcon 2016 impressions
  8. #watchlearn Designing How We Design — Kim Goodwin
  9. #stretchcon 2015 impressions

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People management

  1. Evaluating managers
  2. e43 The team's common rituals build the team
  3. e36 Design team structures - defining how we work
  4. e29 Managing designers and managing researchers
  5. e27 Onboarding designers
  6. e23 Celebrating successes is a team effort
  7. e21 1-on-1s - strengthening the team with coaching
  8. e17 Career ladders chart a path for the team's growth
  9. e14 Building great design teams with a purposeful hiring process
  10. e04 Writing great job ads
  11. e02 Brag doc - Keeping track of wins
  12. Staff designers
  13. First three months
  14. 1on1s
  15. #stretchcon 2016 impressions

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Personal practices

  1. Knowledge workflow 2026 updates: Obsidian, Claude
  2. To care about well-being is system maintenance
  3. Switching from Evernote to Joplin
  4. e35 Develop your leadership style
  5. e31 Why writing matters for designers
  6. My knowledge workflow 2021

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Personas

  1. e46 Personas are meant to be used, not just created
  2. Personas are for aggregation or for alignment
  3. Personas

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Product design

  1. e52 Assumptions draw the edge of the solution space, and agents draw it tighter
  2. e51 Discovery artifacts are vacation photos, and agents were never there
  3. e50 Consistency is spelling, coherence is voice
  4. AI and clarity of intentions
  5. e49 The power of stepping back
  6. AI lacks intentionality
  7. e47 Discovery is more than user research
  8. AI tools' near future
  9. Design with restraint
  10. Designing towards hurdles
  11. e40 Prototypes model experiences
  12. e38 Maturity models help formulate what good looks like
  13. e28 Desire paths - following the users' tracks
  14. e26 Product trios for designers
  15. e25 Writing useful hypotheses
  16. e24 Problem space, solution space
  17. e20 Designing meaningful products with AI
  18. e19 Design audits - improving collaboration, quality, and alignment
  19. e18 Sustainability for product design teams
  20. e15 Pair design leads to better design collaboration
  21. e12 Articulating design decisions makes design work transparent
  22. e11 Design intent clarifies what a design aims to achieve
  23. e10 Design principles set the foundation for good design
  24. e09 What is good design
  25. e06 Delight is great UX
  26. e01 Design critique - a core practice for design teams
  27. Design innovation
  28. Opportunity solution trees
  29. Hypothesis
  30. Types of vision
  31. Planning design activities
  32. Accessibility
  33. Design Principles
  34. Designing AI products
  35. Tipping is sexy
  36. The 4x4 Mini-Design Brief
  37. #amuseconf 2016 impressions
  38. Designing for Mobile Engagement
  39. Drawing Houses
  40. Clashing Design Principles to Annoy You
  41. From design to product design
  42. About Ford’s faster horses

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Product discovery

  1. e52 Assumptions draw the edge of the solution space, and agents draw it tighter
  2. e51 Discovery artifacts are vacation photos, and agents were never there
  3. e47 Discovery is more than user research
  4. e26 Product trios for designers
  5. e25 Writing useful hypotheses
  6. Design critique - classifying insights
  7. Discovery differs from delivery
  8. Design innovation
  9. Opportunity solution trees
  10. Hypothesis
  11. Plan to learn — on well designed research plans
  12. Why Doing Design Research is Imperative
  13. Drawing Houses

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Prototypes

  1. e40 Prototypes model experiences

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Side project

  1. Ration: Claude usage in your menubar
  2. How I ended up fine-tuning a language model
  3. collage-design, Claude skill for making collage art
  4. AI and clarity of intentions
  5. Newsletter on Design Leadership
  6. UX Quotes to the Rescue

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User research

  1. Research both known unknowns and unknown unknows
  2. e32 Rigor is essential in user research
  3. Yet another post on designer job titles
  4. e16 Getting deeper with well-formed user interview questions
  5. e03 Structuring research notes
  6. Strategic vs tactical research
  7. Personas are for aggregation or for alignment
  8. Personas
  9. Plan to learn — on well designed research plans
  10. Why Doing Design Research is Imperative
  11. About Ford’s faster horses

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